Rocket League Players Revolt Over Item Trading Ban
Rocket League, a popular soccer game, has been criticized for ending in-game trading for players. Developer Psyonix announced the move on December 5 across all platforms, including PC, PlayStation, Xbox consoles, and the Nintendo Switch. The game, launched in 2015, allows players to purchase items using various in-game currencies and fiat currency bundles. The game, which allows players to play soccer with cars, was acquired by Epic Games in 2019. The move highlights the limitations of closed gaming ecosystems and the potential benefits of NFTs in addressing these issues.
Players have expressed dissatisfaction with Psyonix’s decision to abandon its in-game economy, calling for a boycott and a Change.org petition to maintain item trading. Some have spent thousands of dollars on in-game credits to acquire rare items like Alpha Boost, while others, including content creators, have used in-game trading to reward fans for participating in tournaments. The petition has already amassed over 6,700 signatures in less than a day.
(With inputs from Shikha Singh)
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